Sekiro: Shadows Die Twice and the Gnostic Conquest of the Father

“Hesitation is Defeat“ Few modern interactive experiences strike the exact frequency of male psychology like Sekiro: Shadows Die Twice. From Software’s masterpiece is a mirror held up to the split father-wound: the tyrant who demands obedience and the dying master who demands you surpass him. The game forces you to choose. And then forces you … Continue reading Sekiro: Shadows Die Twice and the Gnostic Conquest of the Father